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FEATURED ARTIST - SEPTEMBER 2026

Téo Gaudet

Profile

  • Penciler, colorist, painter

  • 15 years old

  • Czech/Canadian

  • American Comic style

  • Influences:

    • Todd McFarlane, Jim Lee, David Finch

  • Aspirations:

    • become a professional comic artist

Presentation

Téo Gaudet is a 15 year-old Czech-Canadian artist living and studying in Vienna, Austria. A student at the KunstModeDesign Herbststrasse art school, he already has an impressive body of work to his name, including more than 30 paintings, a 120 pages Comic book series and countless sketches and drawing. 

In 2025, he submitted his comic "Mallory", the tragic story of British mountaineer George Mallory, to the famous Fumetto Comic Contest in Switzerland. Earlier that year, he completed the fourth and final volume of the Grinder series Grinder - The War of the Gods, and sold his first painting! 

In 2024, Téo won first place in the International Comic Art Contest organised by the SJJ Agency, in Seattle, USA, for his comic "Une nuit tourmentée" and received an award from the French Ambassador in Austria, Mr. Matthieu Peyraud, for his win. 

In 2023, Téo won the first price of the Kids Cosplay costume contest at the Vienna Comic Con with his Iron Man costume, made entirely of recycled cardboard. 

Currently, Téo is working on a stand alone science-fiction comic adventure titled "Alter Ego".

Interview

FIVE POINTS COMICS - For those meeting you for the first time, could you introduce yourself?

TÉO GAUDET - My name is Téo, I'm Canadian and Czech, and I live in Vienna, Austria. I'm a comic book artist and I paint occasionally. But comics are my passion; I love reading and drawing them.

FPC - When did you realize that comics were important to you?

TG - I've been passionate about drawing since I was little, but I realized my passion for comics when I started reading American and European comics, around the age of 14.

FPC - What was the first comic you created? Can you tell us a little about it?

TG - The first comic I created was called "Grinder." It was a story of revenge, set in a supernatural world, with a father-daughter relationship at the heart of the narrative. It was the first project where I tried to draw a comic book on my own, which was difficult, but it taught me a lot about comic book creation and page layout, which is much more complicated than people realize. It was a good experience for me.

 

FPC - Are there any artists, illustrators, or even comic book writers who have inspired you along the way?

TG - When I started getting more interested in American comics, I watched a lot of videos by Todd McFarlane and Jim Lee, two artists who have greatly inspired me, but I also read writers like Alan Moore who created truly amazing comics, unlike anything else. There are so many fantastic artists and writers that it's hard to name them all.

FPC - What part of creating comics do you prefer? Is it character design, action scenes, drawing landscapes, or creating worlds?

 

TG - For every artist, I think the most interesting part is coming up with ideas for a universe and creating the characters they'll later draw in the comic. I also enjoy preparing the page layout, which is really cool, even if it can sometimes be time-consuming, especially when you don't feel like drawing certain parts that are necessary for the story but you still have to.

FPC - What's the biggest challenge you face as a comic creator?

TG - It's always drawing in the same way, with the same style. When you're working on a comic, the beginning, middle, and end have to be drawn in the same style, even if sometimes you want to draw differently. A comic takes months and years to create, so it can be quite complicated. I want to keep learning to draw and I want to get better, and that can be difficult when you see other artists' work and you want to keep experimenting.

FPC - Where do you see yourself in five or ten years? Do you still see yourself in the world of comics?

TG - I think it would be great if I were still in the comics industry. I'm open to anything, but I think it's really a passion that will stay with me, and I think I'll keep drawing, no matter what, and keep making art. I don't have a specific idea of ​​exactly where I'll be in five years, because anything can really happen in five years, especially when you're an artist.

FPC - To finish, I have a few very short questions. Traditional or digital drawing?

TG - Traditional.

FPC - Your favorite onomatopoeia in comics?

TG - Kabam.

FPC - A comic book character you'd like to meet?

TG - Spawn would be very interesting, Spider-Man too.

FPC - What's always on your drawing table?

TG - Paper and pencils.

FPC - Music, podcasts, or complete silence?

TG - It depends, but mostly music and podcasts.

FPC - If your drawing style were a movie, what genre would it be?

TG - An action movie, but very well filmed.

FPC - Something you still can't draw very well?

TG - Animals.

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Téo Gaudet at the French Embassy, Vienna.

​​FPC - If you could decide, what kind of story would you like to tell in a comic book?

TG - Drawing a comic book with a well-known superhero would be really cool. Batman or Spider-Man, for example. But really, any story I find interesting could be this big future project.

FPC - Last question. A lesson every artist should know, one you've already learned and would like to share with young artists.

 

TG - It would be to watch as many artist videos as possible and find ways to imitate them, to absorb the methods they use. The more I grow as an artist, the more I realize that you have to draw every day and keep experimenting. My goal is to be satisfied with my drawings and to eventually be able to draw everything that I want.

Work

From superheroes sketchs to blockbuster paintings, Téo Gaudet brings the media to new highs of expressive creativity.

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